Wind doesn't have many weaknesses besides having direct attacks which are hard to put together to form a combination, but compensates with it's [Q]'s longer travel distance, large knockback effect, a quick cast time with it's [Q] and [R], and a massive fling effect with [X] and overall, very transparent attacks, making it harder to notice.
Moves
The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.
Tiers
Tiers are solely based on the player's stat level and if Wind is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.
The only exception is if Wind is also the player's First Magic, in which case the Second Magic Wind will have every move unlocked instantly and identical tier levels as the first.
[Q] Gale Force Tier Levels |
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Tier 1: 1-60 Magic Level |
Tier 2: 61-120 Magic Level |
Tier 3: 121-240 Magic Level |
Tier 4: 241-360 Magic Level |
Tier 5: 361+ Magic Level |
[E] Wind's Wrath Tier Levels |
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Tier 1: 8-67 Strength Level |
Tier 2: 68-127 Strength Level |
Tier 3: 128-247 Strength Level |
Tier 4: 248-367 Strength Level |
Tier 5: 368+ Strength Level |
[R] Gale Cyclone Tier Levels |
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Tier 1: 25-85 Magic Level |
Tier 2: 86-144 Magic Level |
Tier 3: 145-264 Magic Level |
Tier 4: 265-384 Magic Level |
Tier 5: 385+ Magic Level |
[F] Gale Volley Tier Levels |
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Tier 1: 50-109 Strength Level |
Tier 2: 110-169 Strength Level |
Tier 3: 170-289 Strength Level |
Tier 4: 290-409 Strength Level |
Tier 5: 410+ Strength Level |
[Z] Gale Wall Tier Levels |
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Tier 1: 54-113 Magic Level |
Tier 2: 114-173 Magic Level |
Tier 3: 174-293 Magic Level |
Tier 4: 294-413 Magic Level |
Tier 5: 414+ Magic Level |
[X] Ravaging Winds Tier Levels |
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Tier 1: Level 100-160 |
Tier 2: Level 161-220 |
Tier 3: Level 221-340 |
Tier 4: Level 341-460 (Not Yet Achievable) |
Tier 5: Level 461+ (Not Yet Achievable) |
Tips
- With Ravaging Winds' ability to make whirlpools, it is possible to trap players inside of them, albeit not usually lasting long enough to drown players, the user could pelt the trapped player(s) in the midst of it.
- Most of Wind's attacks can be used from a distance, so those who use it competitively should take advantage of wind's range.
- After using a wind magic that pushes the enemy away such as Gale Volley or Ravaging Winds, the user is able to initiate strategies, flee or attack during the KO.
- Wind users are able to stand from a safe place and use Gale Force on the Kraken without getting attacked.
- Wind magic overall is near transparent and hard to see, so it's very useful for sneak attacks or bluffs such as blocking another magic with Gale Wall.
Trivia
- Wind is the fourth magic added to Arcane Adventures.
- Originally the move Gale Cyclone was named Tornado Shell.