Weapons are classified by their ability to be equipped in one of the three weapon slots in the player's inventory. Some weapons are designed for long-ranged attacks, while others deal high damage in close-quarter combat or serve a utility tool in a player's arsenal. Aside from weapons, there are magic and fighting styles that are used as a source of damage.
Weapons in this section can conduct magic energy, which allows the weapon user to harm sea curse users. Since these weapons conduct magic, damage calculation factors in Magic Level and Magic Damage along with Strength Level for swingable weapons as long as the user has sufficient amount of magic energy.
Weapons in this section all have the ability to be swung to deal damage in close combat, some also having secondary abilities that makes the weapon more versatile in combat, though most cannot harm sea curse users. These types of weapon only drain stamina and only factors Strength Level into damage calculation.
Weapons in this section all fire a type of projectile as the primary damage source, though some have abilities too. These weapons do not factor any stat for damage calculation besides the bows; which uses Strength Level. These types of weapons cannot damage sea curse users.
Though not used as weapons, they can be equipped into a weapon slot and are used to block physical attacks or stalling in the air. Shields use the [G] key to block and does not need to be selected in the hot bar to be used.
Weapons in this section are no longer obtainable. They can originally be found in Legendary Chests that are found through solving a riddle in a Legendary Chart. These weapons do not follow a strict stat for damage calculation, varying between each weapons.
These "weapons" can be equipped in the weapon slots, but aren't categorized within a specific section.
These weapons were once in the game, but were removed to varying reasons.
- When v3.7 was first released, all of the Doomwood weapons in the shop were shown to be Deluxe Katanas.