Water's attacks all inflict the Soak status, though it is harmless on its own. Water's [Q], [R], and [X] attacks all benefit from interacting with water bodies.
The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.
The user launches a ball of water which deals damage and drenches the target on impact.
Magic Level 1+
The user grabs the victim, engulfing them in a sphere of water, suffocating them, and stunning them after.
Strength Level 8+
The user engulfs the area with a sphere of water, dealing damage to anyone caught in it.
Magic Level 25+
The user uppercuts a single enemy up and forces a hurricane onto them, dealing damage and knocking them out.
Strength Level 50+
The user makes a shield made of pure water, that absorbs any fire damage that comes to it, or instantly breaks when lightning strikes. The shield will protect the user from frontal attacks and will eventually break.
Magic Level 54+
The user leaps high into the air and charges up a magic circle, eventually releasing a dragon-shaped liquid projectile, dealing impact damage and damage over time to anyone in its AoE(Area of Effect). When the AoE is still happening, multiple rings will appear and grow from the center. When the attack hits the ocean, it will create a tsunami. At tier 3 and above, multiple smaller magic circles will appear with the primary one.
Tiers are solely based of the player's stat level and if Water is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.
The only exception is if Water is also the player's First Magic, in which case the Second Magic Water will have every move unlocked instantly and identical tier levels as the
[Q] Water Blast Tier Levels
Tier 1: 1-60 Magic Level
Tier 2: 61-120 Magic Level
Tier 3: 121-240 Magic Level
Tier 4: 241-360 Magic Level
Tier 5: 361+ Magic Level
[E] Crushing Depths Tier Levels
Tier 1: 8-67 Strength Level
Tier 2: 68-127 Strength Level
Tier 3: 128-247 Strength Level
Tier 4: 248-367 Strength Level
Tier 5: 368+ Strength Level
[R] Ocean's Fury Tier Levels
Tier 1: 25-84 Magic Level
Tier 2: 85-144 Magic Level
Tier 3: 145-264 Magic Level
Tier 4: 265-384 Magic Level
Tier 5: 385+ Magic Level
[F] Tidal Cannon's Tier Levels
Tier 1: 50-109 Strength Level
Tier 2: 110-169 Strength Level
Tier 3: 170-289 Strength Level
Tier 4: 290-409 Strength Level
Tier 5: 410+ Strength Level
[Z] Water Barrier Tier Levels
Tier 1: 54-113 Magic Level
Tier 2: 114-173 Magic Level
Tier 3: 174-293 Magic Level
Tier 4: 294-413 Magic Level
Tier 5: 414+ Magic Level
[X] Tidal Dragon Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460
Tier 5: Level 461+
While the source damage of water magic is mediocre, the placement of the player and the target in both of the [E] and [F] is extremely convenient. This is because the target is neither too far, making the attack useless in a combo, nor is it too close, where the target can (by lag/glitch) still land melee weapon attacks.
Water benefits with Lightning, because any opponent with the soak effect will take X1.25 damage from any Lightning attack.
You can cancel out the effects of burn with 'Ocean's fury'.
Water's ultimate can land on water without creating a tidal wave if it hits the water perpendicular to the surface.
Water was the seventh magic to be added into Arcane Adventures.
Water is the second magic to be able to benefit from interacting with water bodies, the first being Lightning.
Water is the third magic to become a status effect source, in this case, it is the Soak status.
The Soak status can also be inflicted when leaving a body of water or being rained on.
When used underwater, the Water Blast projectile changes into bubbles.