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Water's attacks all inflict the Soak status, though it is harmless on its own. Water's [Q], [R], and [X] attacks all benefit from interacting with water bodies.


Moves

Waster casting circle

The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.

Attack Names Attack Explanations Keybind Stat Requirement
Water Blast The user shoots water in a spherical projectile that can be aimed before casting.Has an increased area of effect when entering water bodies, otherwise it has an average area of effect on collision on dry land.

Damage is increased while inside water bodies and based off of Magic Level and Magic Damage.

[Q] Magic Level 1+
Crushing

Depths

The user locks the grabbed player/mob in place in front of the user. Encompassing the player/mob in a globe of water to drown them, dealing 5 ticks of damage, the last tick dealing more damage and collapsing the globe.

The player/mob is launched forward slightly and K.O.ed when hitting a surface after the attack.

Damage is based off of Strength Level.

[E] Strength Level 8+
Ocean's Fury The user summons a fast expanding globe of water around themselves that gains a boost in range when used in water bodies, hurting nearby players/mobs.

Damage is based off of Magic Level and Magic Damage.

[R] Magic Level 25+
Tidal Cannon The user locks the grabbed player/mob in place in the air above of them, sending a torrent of water into the player/mob.

The player/mob is launched forward slightly and K.O.ed when hitting a surface after the attack.

Damage is based off of Magic Level and Magic Damage.

[F] Strength Level 50+
Water Barrier The user summons a shield of water that can be held and directed after casting.

Can't withstand any amount of fire-based attacks and dispelled after one attack.

[Z] Magic Level 54+
Tidal Dragon User leaps into the air, shortly then shooting off a projectile in the shape of a blue dragon head.

Tidal Dragon is very similar to Shadow's ultimate; Dark Devastation, Earth's ultimate; Twin Meteor, and Lightning's ultimate; Lightning Annihilation, where the user launches a projectile that deals damage on collision and leaves a damage over time in the area it covers.

The difference is that Tidal Dragon inflict the Soak status on collision or creates a tsunami upon hitting a water body.

Damage is based off of Magic Level and Magic Damage.

[X] Level 100+

Tiers

Tiers are solely based of the player's stat level and if Water is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.

The only exception is if Water is also the player's First Magic, in which case the Second Magic Water will have every move unlocked instantly and identical tier levels as the first.
  • Water Blast
  • Crushing Depths
  • Ocean's Fury
  • Tidal Cannon
  • Water Barrier
  • Tidal Dragon
[Q] Water Blast Tier Levels
Tier 1: 1-60 Magic Level
Tier 2: 61-120 Magic Level
Tier 3: 121-240 Magic Level
Tier 4: 241-360 Magic Level
Tier 5: 361+ Magic Level
[E] Crushing Depths Tier Levels
Tier 1: 8-67 Strength Level
Tier 2: 68-127 Strength Level
Tier 3: 128-247 Strength Level
Tier 4: 248-367 Strength Level
Tier 5: 368+ Strength Level
[R] Ocean's Fury Tier Levels
Tier 1: 25-84 Magic Level
Tier 2: 85-144 Magic Level
Tier 3: 145-264 Magic Level
Tier 4: 265-384 Magic Level
Tier 5: 385+ Magic Level
[F] Tidal Cannon's Tier Levels
Tier 1: 50-109 Strength Level
Tier 2: 110-169 Strength Level
Tier 3: 170-289 Strength Level
Tier 4: 290-409 Strength Level
Tier 5: 410+ Strength Level
[Z] Water Barrier Tier Levels
Tier 1: 54-113 Magic Level
Tier 2: 114-173 Magic Level
Tier 3: 174-293 Magic Level
Tier 4: 294-413 Magic Level
Tier 5: 414+ Magic Level
[X] Tidal Dragon Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460 (Not Yet Achievable)
Tier 5: Level 461+ (Not Yet Achievable)

Trivia

  • Water's ultimate can land on water without creating a tidal wave if it hits the water perpendicular to the surface.
  • Water was the seventh magic to be added into Arcane Adventures.
  • Water is the second magic to be able to benefit from interacting with water bodies, the first being Lightning.
  • Water is the third magic to become a status effect source, in this case it is the Soak status.
    • The Soak status can also be inflicted when leaving a body of water or being rained on.

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