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Status Effects, once inflicted on a player or mob, last for a certain amount of time, imparting various (primarily damage-oriented) effects on those afflicted by those status affects.

Status Effects

Soak

WaterSymbol-0
The Soak status is caused by any water-based attack, whether it be a water weapon or a magic move along with the player exiting a body of water or standing under rain. Soak status lasts 5 seconds when inflicted. Players drip with water particles when soaked.

Although soak itself does not harm the player, it multiplies the damage of lightning by 1.25 for attacks, boosts Shock duration and damage, while fire-based attacks will decrease in damage to 0.8 and cancels out Burn along with its mutation variants (except for Plasma Burn) entirely. Soak does not damage the player itself.

The same dripping effect could be seen when wearing Sunken Warrior Armor but the Soak status won't be inflicted from simply adorning the armor.

Shock

LightningSymbol-0
The Shock status is caused by any lightning-based attack, whether it be a lightning weapon or magic move. Shock status lasts for 5 seconds or longer if the player is also Soaked. Players inflicted with Shock display a limb coursing with electricity (confirmation needed) and a repeated static noise.

When inflicted with Shock, the player takes damage over time that increases if also Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Shocked when the screen flickers with the LightningDamage Overlay around the border of the screen.

Aether Shock

AetherSymbol
The Aether Shock, a variant on the Shock status, is caused is by Aether Lightning magic. Aether Shock status lasts for (?) seconds or longer if the player is also Soaked. Players inflicted with Aether Shock display a limb coursing with aether electricity (confirmation needed).

When inflicted with Aether Shock, the player takes damage over time that increases if also Soaked. The damage the player takes per second differs according to the damage of the source attack, Inflicted Players may easily tell that they're Aether Shocked when the screen flickers with the AetherLightningDamage Overlay around the border of the screen.

Burn

FireSymbol
The Burn status is caused by any fire-based attack, whether it be a fire weapon or magic move. Burn status lasts for 15 seconds but can be immediately stopped if inflicted with Soak or entering in the water. Players inflicted with Burn display a limb that is lit on fire.

When inflicted with Burn, the player takes damage over time that stops if Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Burned when the screen flickers with the FireDamage Overlay around the border of the screen.

Phoenix Burn

Phoenix Symbol-0
The Phoenix Burn: a variant on the Burn status, is caused by Phoenix magic. Phoenix Burn status lasts for (?) seconds but is immediately stopped if inflicted with Soak. Players inflicted with Phoenix Burn display a limb set ablaze with white-coloured flames (confirmation needed).

When inflicted with Phoenix Burn, the player takes damage over time that stops if Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Phoenix Burned when the screen flickers with the PhoenixFlameDamage Overlay around the border of the screen..

Currently, the only sources of the Phoenix Burn status is by Theos' Phoenix Impact and Phoenix Flame Cyclone attacks.

(Old) Phoenix Burn

Phoenix Symbol

Originally this Phoenix Burn status effect used, later replaced to match the new recolour of Phoenix Magic. Acts exactly the same as the current Phoenix Burn.

The only differences was that limbs set ablaze are cyan-coloured flames and uses a different PhoenixFlameDamage Overlay for the status effect.

Sun Burn

SunSymbol
The Sun Burn, a variant on the Burn status, is caused by Sun magic. Sun status lasts for (?) seconds but is immediately stopped if inflicted with Soak. Players inflicted with Sun Burn display a limb set ablaze with orange-coloured fire (confirmation needed).

When inflicted with Sun Burn, the player takes damage over time that stops if Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Sun Burned when the screen flickers with an orange fire with yellow tints overlay around the border of the screen.

Currently, the only source of the Sun Burn status is by Theos' Three Flaming Stars attack.

Plasma Burn

PlasmaSymbol
The Plasma Burn, a variant on the Burn status, is caused by Plasma magic. Plasma status lasts for 10 seconds. Players inflicted with Plasma Burn display a limb that is glowing with plasma.

When inflicted with Plasma Burn, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're burned when the screen flickers with the PlasmaDamage Overlay around the border of the screen.

Currently, the only sources of the Plasma Burn status is by Verdies' Plasma Magic attacks.

InfernoSymbol

Inferno Burn

The Inferno Burn, a variant on the Burn status, is caused by the Inferno Curse. Inferno Burn status lasts for (?) seconds. Players inflicted with Inferno Burn display a limb set ablaze with blue-coloured fire.

When inflicted with Inferno Burn, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack, Inflicted Players may easily tell that they're Inferno Burned when the screen flickers with the InfernoDamage Overlay around the border of the screen.

Currently, the only source of Inferno Burn is from techlevel80's Custom Curse, Inferno.

Wither

ShadowSymbol-0
The Wither status is caused by any shadow-based attack, whether it be a shadow weapon or magic move. Wither status lasts for (?) seconds. Players inflicted with Wither display a limb that drips with small black particles. It may also be caused by Void-based attacks such as Void Arrow.

When inflicted with Wither, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Withered when the screen flickers with the Wither Overlay around the border of the screen.

Poison

StatPoison
The Poison status is caused by poison potions and poison sharks. Poison potions come in normal, powerful and deadly versions, while the sharks that do inflict poison always inflict it. Poison status duration depends on the potion being thrown or the type of shark bite, but it can be immediately stopped by drinking an antidote. Players inflicted with Poison display a limb that drips with poison particles.

When inflicted with Poison, the player takes damage over time that stops when drinking an antidote. The damage the player takes per second differs according to the damage of the thrown potion. Inflicted players may easily tell that they're Poisoned when the screen flickers the PoisonDamage Overlay around the border of the screen.

Sea Strider

StatSeastrider
The Sea Strider status is caused by drinking Sea Strider potions. The Sea Strider status lasts for 2 minutes for the normal potion and 5 minutes for the deluxe potion.

Players with Sea Strider walk at normal speeds underwater.

Shark Repel

StatRepel

The Shark Repel status is caused by drinking Shark Repellent potions. The Shark Repel status lasts for 2 minutes for the normal potion and 5 minutes for the deluxe potion.

Players with Shark Repel won't be targeted by sharks.

Shark Eyes

StatSharkeyes
The Shark Eyes status is caused by drinking Shark Eyes potions. The Shark Eyes status lasts for 2 minutes for the normal potion and 5 minutes for the deluxe potion.

Players with Shark Eyes can see farther and more clearly underwater.

(There is a bug in some servers where players can always see clearly underwater without consuming the Shark Eyes potion)

Water Breathing

StatWaterbreathing

The Water Breathing status is caused by drinking Water Breathing potions. The Water Breathing status lasts for 2 minutes for the normal potion and 5 minutes for the deluxe potion.

Players with Water Breathing can breathe underwater infinitely until the effect wears off.

Bleeding

StatBleeding
The Bleeding status is caused by various sources; this includes all swords, all guns, most magic weapons and bites from sharks. Intense Bleeding is caused by losing a limb, which occurs when a limb is lost. Bleeding lasts for (?) seconds and has a chance to lead into Infection. Players inflicted with Bleeding displays a limb that drips with blood particles. Bleeding often deals 10% of the damage that the source of the bleeding dealt, except for the Deluxe Flintlock's Q , which deals 5% of the damage dealt.

When inflicted with Bleeding, the player takes damage over time that doubles underwater. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Bleeding when the screen flickers with the Bleeding Overlay around the border of the screen and the sound of heartbeats can be heard. The damage taken can stack if multiple instances of Bleeding occurs. Fire attacks are known to heal bleeding, possibly by cauterizing the wound.

Infection

StatInfection
The Infection status is sometimes caused after Bleeding. Infections have a 1/8 chance to wear off after every tick of damage from Infection but can be immediately stopped by drinking an antidote. Players inflicted with Infection displays a limb that drips with green water drops. 

When inflicted with Infection, the player takes damage over time that doubles underwater. The damage the player takes per second differs according to the damage over time of the Bleeding status that caused the Infection (Usually it is double of the damage taken by 1 second worth of Bleeding damage). Inflicted players may easily tell that they're Infected when the screen flickers with a maroon overlay around the border of the screen and the sound of heartbeats can be heard.Note that there is a glitch where a R attack of the Fire magic which can stop Infection

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