A scythe that conducts magic energy.

Item Description

The Magic Scythe is a magic weapon that changes its appearance to match the magic of the user's First Mind magic. 

This weapon has the ability to act as both melee weapon and projectile to fit the situation, like many of the other hybrid magic weapons. Although the hybrid weapons' has similar usage, the Magic Scythe's [Q] has just slightly longer cast time than the Magic Katana and the projectile can pierce objects.


[Left Click]: Basic swing combo.

Damage calculation factors in Magic Level and Magic Damage if the user has sufficient magic energy, as well as Strength Level and drains {#] stamina and [#] magic energy every swing. This has a chance of inflicting bleed. 

Like most magic weapons that can be swung, magic energy is not necessary for functioning, but ceases Magic Level and Magic Damage from being factored in damage calculation and health may be substituted for stamina if depleted.

[Q]: {Weapon Cast: "Magic Name" Slice} The user performs a 360 degree spin with the scythe in hand to create a horizontal disk from the user's magic, traveling at the targeted location. The disk can pierce up to 3 objects and has a relatively short cast time compared to the magic [Q] cast time. It has a chance of inflicting bleed.

Damage calculation factors in Magic Level and Magic Power and drains [#] magic energy.

This attack requires magic energy and cannot function without a sufficient amount.


  • The Magic Scythe is the replacement of the Dark Scythe, since this weapon was once a magic specific weapon for Shadow Magic users
  • The other hybrid magic weapons that can also act as a melee and ranged weapon are the Magic SpearMagic KatanaMagic Trident, and Magic Hammer.
  • The projectile launched can collide with other magic projectiles, including Ultimates, though only Water, Lightning and Shadow Ultimates can be collided with effectively.