A katana that conducts magic energy.

Item Description

The Magic Katana is a magic weapon that changes its appearance to match the magic of the user's First Mind magic. 

This weapon has the ability to act as both melee weapon and projectile to fit the situation, like many of the other hybrid magic weapons. Although the hybrid weapons' has similar usage, the Magic Katana's [Q] has the shortest cast time than most, if not all attacks and the projectile can pierce objects.


[Left Click]: Basic swing combo, the 5th/final strike of the combo is a magic infused thrust with the katana. The 5th thrust deals more damage than the other 4 slices, by roughly double.

Damage calculation factors in Magic Level and Magic Damage if the user has sufficient magic energy, as well as Strength Level and drains 7% of max stamina and 10% of max magic energy every swing. 

Like most magic weapons that can be swung, magic energy is not necessary for functioning, but ceases Magic Level and Magic Damage from being factored in damage calculation and health may be substituted for stamina if depleted.

[Q]: {Weapon Cast: "Magic Name" Fang} The katana is swung from overhead to create a vertical disk from the user's magic, traveling at the targeted location. The disk can pierce up to 3 objects and has a relatively short cast time compared to the magic [Q] cast time.

Damage calculation factors in Magic Level and Magic Power and drains [#] magic energy.

This attack requires magic energy, and cannot function without a sufficient amount.

As of the Grand Reopening, the trail for this weapon has been improved.