“Allows the user to control and manipulate the element of lightning.”
–When lightning is described in the magic chooser screen.
Lightning's attacks all inflict the Shock status. Lightning magic uses more magic energy than other magics to cast moves. To balance it out, it has an instantaneous [Q], a high-jump bundled into the [X], a stackable damage over time status, a 1.25 damage multiplier to Soaked targets, and buffs to certain moves when interacting with water bodies.
The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.
The user strikes the target with an instantaneous lightning bolt, electrocuting them.
Magic Power Level 1+
The user uppercuts a single enemy, and then strikes them with numerous small lightning bolts from their fist.
Strength Level 12+
The user channels condensed lightning into their leg, and then stomps it into the ground, causing a shockwave of lightning to burst out, damaging nearby enemies within it's radius.
Magic Power Level 35+
The user grabs a single enemy, and then repeatedly sends volts of electricity into them. Afterwards, the enemy is launched backwards and is stunned.
Strength Level 65+
The user creates a fragile wall of electricity in front of themselves. The shield breaks after withstanding a certain amount of hits, however it can block any number of Water Magic attacks.
Magic Power Level 95+
The user leaps high into the air, and then creates a massive ball of lightning above their head. When it's fully charged, the user throws it towards wherever the mouse points, it repeatedly damages enemies within the vicinity and gradually shrinks in size upon impact.
Unlike other orb charging ults, Lightning Annihilation explodes on upon contact with any body of water.
Tiers are solely based of the player's stat level and if Lightning is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.
The only exception is if Lightning is also the player's First Magic, in which case the Second Magic Lightning will have every move unlocked instantly and with identical tier levels as the first.
[Q] Lightning Bolt Tier Levels
Tier 1: 1-60 Magic Power
Tier 2: 61-120 Magic Power
Tier 3: 121-240 Magic Power
Tier 4: 241-360 Magic Power
Tier 5: 361-480 Magic Power
[E] Lightning Rebellion Tier Levels
Tier 1: 12-71 Strength
Tier 2: 72-131 Strength
Tier 3: 132-251 Strength
Tier 4: 252-371 Strength
Tier 5: 372+ Strength
[R] Lightning Stomp Tier Levels
Tier 1: 35-94 Magic Power
Tier 2: 95-154 Magic Power
Tier 3: 155-274 Magic Power
Tier 4: 275-394 Magic Power
Tier 5: 395+ Magic Power
[F] Lightning Pulse Tier Levels
Tier 1: 65-124 Strength
Tier 2: 125-184 Strength
Tier 3: 185-304 Strength
Tier 4: 305-424 Strength
Tier 5: 425+ Strength
[Z] Electric Wall Tier Levels
Tier 1: 95-154 Magic Power
Tier 2: 155-214 Magic Power
Tier 3: 215-334 Magic Power
Tier 4: 335-454 Magic Power
Tier 5: 455+ Magic Power
[X] Lightning Annihilation Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460 (Not Yet Achievable)
Tier 5: Level 461+ (Not Yet Achievable)
As with any ultimate with a jump bundled into the attack, Lightning Annihilation can save the user from drowning by surfacing out of the water to restore stamina. It can also be used to dodge incoming attacks.
Lightning users can stack Shock duration.
Alternating between Lightning Rebellion and Lightning Stomp. Lightning Pulse can also be used before Lightning Stomp.
If Lightning and Water magics were chosen, it is possible to Soak the player/mob, and follow up with Lightning Bolt to increase damage.
Lightning is the second magic to be added into Arcane Adventures.
When first released, Lightning Bolt dealt x3 damage when aimed at a water body. This feature has since been changed to x1.25.
VetexR has a version of this magic mixed with the mutation Aether.