Allows the user to control and manipulate the element of lightning.

–When lightning is described in the magic chooser screen.

Lightning's attacks all inflict the Shock status. Lightning magic uses more magic energy than other magics to cast moves. To balance it out, it has an instantaneous [Q], a high-jump bundled into the [X], a stackable damage over time status, a 1.25 damage multiplier to Soaked targets, and buffs to certain moves when interacting with water bodies.


Lightning casting circle

The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.

Attack Names Attack Explanations Keybind Stat Requirement Consumption


The user shoots an instantaneous bolt of lightning that can be aimed before casting. Has an increased area of effect on collision with water bodies, which otherwise would be an average area of effect on dry surfaces and shorter range than most other magics.

Damage is based off of Magic Level and Magic Damage.

[Q] Magic Power Level 1+ 50 Magic Energy(?)


The user locks the grabbed player/mob in place in the air above of them. Sending strikes of lightning from the user's hand into the player/mob's torso.

The player/mob is launched forward slightly and K.O.ed when hitting a surface after the attack.

Damage is based off of Strength Level.

[E] Strength Level 12+ need info
Lightning Stomp The user stomps the ground or air if used mid-air, with a foot imbued by lightning, emitting shockwaves around the user, hurting nearby players/mobs. Damage is based off of Magic Level and Magic Damage. [R] Magic Power Level 35+ 200 Magic Energy


The user locks the grabbed player/mob in the air in front of them. Continuously sending electric shocks through the player/mob. The longer attack is charged, the longer the attack lasts.

The player/mob is launched forward slightly and K.O.ed when hitting a surface after the attack.

Damage is based off of Strength Level.

[F] Strength Level 65+ need info
Electric Wall The user summons a shield of lightning that can be held and directed after casting.

Can withstand any amount of water-based attacks.

[Z] Magic Power Level 95+ need info


User leaps into the air, gathering electricity into a large orb-shaped projectile. Lightning Annihilation is very similar to Shadow's ultimate; Dark Devastation, Earth's ultimate; Twin Meteor, and Water's ultimate; Tidal Dragon, where the user launches a projectile that deals damage on collision and leaves a damage over time effect in the area it covers. The difference is that Lightning Annihilation inflicts the Shock Status collision and initiates its damage over time phase upon hitting a water body.

Damage is based off of Magic Level and Magic Damage.

[X] Level 100+ 100 Magic Energy


Tiers are solely based of the player's stat level and if Lightning is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.

The only exception is if Lightning is also the player's First Magic, in which case the Second Magic Lightning will have every move unlocked instantly and with identical tier levels as the first.
  • Lightning Bolt
  • Lightning Rebellion
  • Lightning Stomp
  • Lightning Pulse
  • Electric Wall
  • Lightning Annihilation
[Q] Lightning Bolt Tier Levels
Tier 1: 1-60 Magic Power
Tier 2: 61-120 Magic Power
Tier 3: 121-240 Magic Power
Tier 4: 241-360 Magic Power
Tier 5: 361-480 Magic Power
Tier 6: 481+ Magic Power
[E] Lightning Rebellion Tier Levels
Tier 1: 12-71 Strength
Tier 2: 72-131 Strength
Tier 3: 132-251 Strength
Tier 4: 252-371 Strength
Tier 5: 372+ Strength
[R] Lightning Stomp Tier Levels
Tier 1: 35-94 Magic Power
Tier 2: 95-154 Magic Power
Tier 3: 155-274 Magic Power
Tier 4: 275-394 Magic Power
Tier 5: 395+ Magic Power
[F] Lightning Pulse Tier Levels
Tier 1: 65-124 Strength
Tier 2: 125-184 Strength
Tier 3: 185-304 Strength
Tier 4: 305-424 Strength
Tier 5: 425+ Strength
[Z] Electric Wall Tier Levels
Tier 1: 95-154 Magic Power
Tier 2: 155-214 Magic Power
Tier 3: 215-334 Magic Power
Tier 4: 335-454 Magic Power
Tier 5: 455+ Magic Power
[X] Lightning Annihilation Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460 (Not Yet Achievable)
Tier 5: Level 461+ (Not Yet Achievable)


  • As with any ultimate with a jump bundled into the attack, Lightning Annihilation can save the user from drowning by surfacing out of the water to restore stamina.
  • Lightning users can stack Shock duration.
    • Alternating between Lightning Rebellion and Lightning Stomp. Lightning Pulse can also be used before Lightning Stomp.
    • If Lightning and Water magics were chosen, it is possible to Soak the player/mob, and follow up with Lightning Bolt to increase damage.


  • Lightning is the second magic to be added into Arcane Adventures.
  • When first released, Lightning Bolt dealt x3 damage when aimed at a water body. This feature has since been changed to x1.25.
  • VetexR has a version of this magic mixed with the mutation Aether.

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