–When light is described by the magic choosing screen.
Light Magic attacks have a fairly short range and have no additional effect. It compensates for its weaknesses by having an instantaneous primary, a fairly unique melee, and a potentially high damage ultimate.
Moves[]
The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.
Tiers[]
Tiers are solely based on the player's stat level and if Light is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels, and by 299 if it is the player's Third Mind Magic.
The only exception is if Light is also the player's First Magic, in which case the Second Magic and/or Third Magic will have every move unlocked instantly and identical tier levels as the first.
[Q] Light Beam Tier Levels |
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Tier 1: 1-60 Magic Level |
Tier 2: 61-120 Magic Level |
Tier 3: 121-240 Magic Level |
Tier 4: 241-360 Magic Level |
Tier 5: 361+ Magic Level |
[E] Divine Pressure Tier Levels |
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Tier 1: 9-68 Strength Level |
Tier 2: 69-128 Strength Level |
Tier 3: 129-248 Strength Level |
Tier 4: 249-378 Strength Level |
Tier 5: 379+ Strength Level |
[R] Divine Flash Tier Levels |
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Tier 1: 27-86 Magic Level |
Tier 2: 87-146 Magic Level |
Tier 3: 147-266 Magic Level |
Tier 4: 267-386 Magic Level |
Tier 5: 387+ Magic Level |
[F] Light Barrage Tier Levels |
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Tier 1: 55-114 Strength Level |
Tier 2: 115-174 Strength Level |
Tier 3: 175-294 Strength Level |
Tier 4: 295-414 Strength Level |
Tier 5: 415+ Strength Level |
[Z] Divine Barrier Tier Levels |
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Tier 1: 63-122 Magic Level |
Tier 2: 123-182 Magic Level |
Tier 3: 183-302 Magic Level |
Tier 4: 303-423 Magic Level |
Tier 5: 424+ Magic Level |
[X] Divine Shower Tier Levels |
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Tier 1: Level 100-160 |
Tier 2: Level 161-220 |
Tier 3: Level 221-340 |
Tier 4: Level 341-460 |
Tier 5: Level 461+ (Not achievable) |
Tips[]
- Light Beam has very short ranged compared to most other magic [Q]s, making long ranged weaponry a valuable asset to Light users. (Lightning similarly suffers from this issue as well.) A glitch causes NPCs with Light Magic to be able to use Light Beam at god-like range.
- Divine Pressure launches targets very far, so it could be used to distance yourself from your opponent or hinder people by dropping them into the water.
- Light Barrage synergizes well with Divine Shower as it traps the opponent against the wall or ground in front of the Light user, allowing the user to batter them with Divine Shower. The sheer amount of orbs produced can deal massive damage if most or all of them hit.
- Divine Shower, in this case, can be replaced with any high DPS magic or attack, most notably Spiked Doomwood Club, dealing massive damage in a short time.
- Light synergizes well with Shadow, due to Shadow making up for all of the things that Light misses.
- Light ultimate can make a very big lag spike due to the ultimate launching at least 15+ projectiles per second.
Trivia[]
- Light is the third magic to be added to Arcane Adventures.
- Light dispells Wither effect.
- Only if cast on someone else.
- During the pre-alpha version of Arcane Adventures Light's 'R' move was Blinding Light then renamed into Divine Flash.
- During the pre-alpha version of Arcane Adventures Light's 'Q' move was Light Blast then eventually changed into Light Beam.
- After the Grand Reopening, Divine Shower's tier 4 and 5 are not achievable anymore.