Light's attacks have a fairly short range and no additional effect, but compensates for its weaknesses by having an instantaneous [Q], a fairly unique [E], and a potentially high damage [X].
The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.
The user strikes the target with an instantaneous beam of light.
Magic Power Level 1+
The user grabs a single enemy and then shoots them with a large beam of light whilst sending them flying. The enemy is knocked out afterwards.
Strength Level 9+
The user brings their hands above their head then create a magic circle above them. Above the magic circle emits a sphere of light which then transforms into an explosion around the user, damaging anyone nearby.
Magic Power Level 27+
The user grabs a single enemy and then repeatedly sends sphere of light towards them. Afterwards, the enemy is launched backwards and knocked out.
Strength Level 55+
The user creates a fragile wall of light in front of themselves. The shield breaks after withstanding a certain amount of hits.
Magic Power Level 63+
The user creates a magic circle in both hands then sends a barrage of spheres of light outwards.
Tiers are solely based of the player's stat level and if Light is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.
The only exception is if Light is also the player's First Magic, in which case the Second Magic Light will have every move unlocked instantly and identical tier levels as the first.
[Q] Light Beam Tier Levels
Tier 1: 1-60 Magic Level
Tier 2: 61-120 Magic Level
Tier 3: 121-240 Magic Level
Tier 4: 241-360 Magic Level
Tier 5: 361+ Magic Level
[E] Divine Pressure Tier Levels
Tier 1: 9-68 Strength Level
Tier 2: 79-128 Strength Level
Tier 3: 129-248 Strength Level
Tier 4: 249-368 Strength Level
Tier 5: 379+ Strength Level
[R] Divine Flash Tier Levels
Tier 1: 27-86 Magic Level
Tier 2: 87-146 Magic Level
Tier 3: 147-266 Magic Level
Tier 4: 267-386 Magic Level
Tier 5: 387+ Magic Level
[F] Light Barrage Tier Levels
Tier 1: 55-114 Strength Level
Tier 2: 115-174 Strength Level
Tier 3: 175-294 Strength Level
Tier 4: 295-414 Strength Level
Tier 5: 415+ Strength Level
[Z] Divine Barrier Tier Levels
Tier 1: 63-122 Magic Level
Tier 2: 123-182 Magic Level
Tier 3: 183-302 Magic Level
Tier 4: 303-422 Magic Level
Tier 5: 423+ Magic Level
[X] Divine Shower Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460 (Not Yet Achievable)
Tier 5: Level 461+ (Not Yet Achievable)
Light Beam has very short ranged compared to most other magic [Q]s, making long ranged weaponry a valuable asset to Light users. (Lightning similarly suffers from this issue as well.)
Divine Pressure launches targets very far, so it could be used to distance yourself from your opponent or hinder people by dropping them into water.
Light Barrage synergizes well with Divine Shower as it traps the opponent against the wall or ground in front of the Light user, allowing the user to batter them with Divine Shower. The sheer amount of orbs produced can deal massive damage if most or all of them hit.
Divine Shower, in this case can be replaced with any high DPS magic or attack, most notably Spiked Doomwood Club, dealing massive damage in a short time.
Light is the third magic to be added into Arcane Adventures.
During the pre-alpha version of Arcane Adventures Light's 'R' move was Blinding Light then renamed into Divine Flash
During the pre-alpha version of Arcane Adventures Light's 'Q' move was Light Blast then eventually changed into Light Beam