As Arcane Adventures is a game based around the sea, there are a variety of islands to explore.
According to the lore, the Arcane World was once joined together as a single large landmass. When the world was broken apart during the battle between Theos and the Dark Wizard , small islands with various climates made up the little remaining land. As a result, civilization traveled from island to island via boats, pirates and bandits also came into prominence. There are many classifications for islands as seen below.
So far, there are three segments of the world that Arcane Adventures takes place in: the First Sea, Second Sea, and Third Sea. All three are supposedly divided up by a large land formation known as The Great Rift .
Most named islands are depicted on Treasure Charts, maps that show various chest locations on a certain island.
All primary Spawn Islands (i.e the islands you spawn at when you load the game) are to have 10 island specific weapons save for the Borealis, as it does not have citizens of its own. The weapons there will simply be generic. Doom Island is the first to be updated in this way and Savaria being the second, with an assortment of weapons, shields and utility items available there. All of these spawn islands also have a preliminary requirement of at least 3 quests.