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Status effects are conditions that can be inflicted on players or enemies which last for a certain amount of time before exipiring, imparting various effects on those afflicted. These range from positive beneficial effects (buffs) applied after consuming potions to negative debilitating effects (debuffs) inflicted after taking damage.

Buffs[]

Buffs are beneficial status effects that grant various utility abilities whilst in effect. Unlike some debuffs, buffs cannot be dispelled through any means other than death and will always last their full duration.

Currently, all buffs (excluding Rigel's Apotheosis' Remedial Blaze) are related to traversing the sea and do not affect player stats in any way. Additionally, all buffs can only be obtained by consuming potions, with the exception of the shark eyes and shark repel buffs.

StatSeastrider Sea Strider[]

The sea strider status effect is caused by consuming sea strider potions. The sea strider status lasts for 2 minutes from the regular potion and 5 minutes from the deluxe potion.

Players with the sea strider effect can walk and run at normal speeds underwater. The effect does not however affect swim speed, dash distance, or high-jump distance while underwater.

StatSharkeyes Shark Eyes[]

The shark eyes status effect is caused by consuming shark eyes potions. The shark eyes status lasts for 2 minutes from the regular potion and 5 minutes from the deluxe potion. As well as this, wearing the Apex Predator Eyepatch grants a permanent shark eyes buff for as long as it is equipped.

Players with the shark eyes effect can see farther and more clearly while underwater.

StatRepel Shark Repel[]

The shark repel status effect is caused by consuming shark repel potions. The shark repel status lasts for 2 minutes from the regular potion and 5 minutes from the deluxe potion. As well as this, wearing the Apex Predator Eyepatch grants a permanent shark repel buff for as long as it is equipped.

Players with the shark repel effect will not be targeted by sharks.

StatWaterbreathing Water Breathing[]

The water breathing status effect is caused by consuming water breathing potions. The water breathing status lasts for 2 minutes from the regular potion and 5 minutes from the deluxe potion. Players with the water breathing effect will not have their oxygen bar deplete while underwater. The effect does not however restore any already depleted oxygen and does not stop a player from drowning if their oxygen bar has already been fully depleted.

Remedial Blaze buff (fanmade, not in-game) Remedial Blaze

(Image is fanmade. Not in-game.)

The Remedial Blaze status effect is caused by using Rigel's Apotheosis' current only move, or Theos' Apotheosis in Stormwall. The blue-yellow flames lasts for a (?) amount of time, while healing the user and party members 2% of their HP every tick.

Players with the status effect will have all of their current debuffs healed, excluding the burn debuffs from the Sword of Morock's Fire.

Remedial Blaze is an AOE type of buff, where party members will have to get close in proximity near the user in order to heal.

Debuffs[]

Debuffs are negative status effects that inhibit players whilst in effect. Most debuffs are "damage over time" (DoT) debuffs that continuously cause damage over a period of time. The only exceptions being the soak and hallowed rime status effects. These effects are caused by attacks that inflict them, which can range from Magic attacks to non-Magic weapon attacks.

StatBleeding Bleed[]

The bleed status effect can be caused by nearly all forms of weaponry. This includes attacks from all melee weapons, all ranged weapons, and most magic weapons. As well as this, bites from all kinds of sharks will cause bleed. Furthermore, bleed will always be caused upon limb loss. Damage caused and duration can vary wildly depending on the source.

When inflicted with bleed, the player will take damage over time (DoT). Inflicted players will have their screen flicker with an overlay around the border of their screen accompanied with the sound of a heartbeat. Unlike other DoT effects, bleed can stack infinitely if multiple different sources of damage that can cause bleed occur.

The only way to stop bleed is by getting hit by any fire-based attack.

FireSymbol Burn[]

The Burn status is caused by any fire-based attack, whether it be a fire weapon or magic move. Burn status lasts for 15 seconds but can be immediately stopped if inflicted with Soak or entering in the water, using water's R, or using wind's R. Players inflicted with Burn display a limb that is lit on fire.

When inflicted with Burn, the player takes damage over time that stops if Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Burned when the screen flickers with the Fire Damage Overlay around the border of the screen.

StatInfection Infection[]

The Infection status is sometimes caused after Bleeding. Infections have an unrevealed chance to wear off after every tick of damage from Infection but can be immediately stopped by drinking an antidote. Players inflicted with Infection displays a limb that drips with green water drops. 

When inflicted with Infection, the player takes damage over time that doubles underwater. The damage the player takes per second differs according to the damage over time of the Bleeding status that caused the Infection (Usually it is double of the damage taken by 1 second worth of Bleeding damage). Inflicted players may easily tell that they're Infected when the screen flickers with a maroon overlay around the border of the screen and the sound of heartbeats can be heard.

InfernoSymbol Inferno Burn[]

The Inferno Burn status effect, a variant on the Burn status, is caused by the Inferno Curse. Inferno Burn status lasts for (?) seconds. Players inflicted with Inferno Burn display a limb set ablaze with blue-coloured fire.

When inflicted with Inferno Burn, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack, Inflicted Players may easily tell that they're Inferno Burned when the screen flickers with the Inferno Damage Overlay around the border of the screen.

Currently, the only source of Inferno Burn is from The Sword of Morock's Fire.

Phoenix Symbol-0 Phoenix Burn[]

The Phoenix Burn: a variant on the Burn status, is caused by Phoenix magic. Phoenix Burn status lasts for (?) seconds but is immediately stopped if inflicted with Soak. Players inflicted with Phoenix Burn display a limb set ablaze with white-coloured flames (confirmation needed).

When inflicted with Phoenix Burn, the player takes damage over time that stops if Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Phoenix Burned when the screen flickers with the Phoenix Flame Damage Overlay around the border of the screen.

Currently, the only sources of the Phoenix Burn status is by Theos' Phoenix Impact Phoenix, Flame Cyclone attacks and The Sword of Morock's Fire.

PlasmaSymbol Plasma Burn[]

The Plasma Burn, a variant on the Burn status, is caused by Plasma magic. Plasma status lasts for 10 seconds. Players inflicted with Plasma Burn display a limb that is glowing with plasma.

When inflicted with Plasma Burn, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're burned when the screen flickers with the Plasma Damage Overlay around the border of the screen.

Currently, the only sources of the Plasma Burn status is by Verdies' Plasma Magic attacks and The Sword of Morock's Fire.

StatPoison Poison[]

The Poison status is caused by poison potions, and the Dual Poison Daggers Poison potions come in normal, powerful and deadly versions. The duration of the Poison status depends on the on the potion thrown, and the Dual Poison Daggers. Fortunately, it can be immediately stopped by drinking an antidote. Players inflicted with Poison display a limb that drips with poison particles.

When inflicted with Poison, the player takes damage over time that stops when drinking an antidote or after a little while, about 30 secs. The damage the player takes per second differs according to the damage of the thrown potion. Inflicted players may easily tell that they're Poisoned when the screen flickers the Poison Damage Overlay around the border of the screen.

Placeholder Promethean Burn[]

The Promethean Burn status effect, a variant on the Burn status, is caused by the Promethean Flame magic. Prometheus Burn status lasts for (?) seconds. Players inflicted with Promethean Fire Burn display a limb set ablaze with white-coloured fire.

When inflicted with Promethean Fire Burn, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack, Inflicted Players may easily tell that they're Promethean Fire Burned when the screen flickers with the Prometheus Damage Overlay around the border of the screen.

Currently, the only sources of Promethean Fire burn is Prometheus' Promethean Fire attacks, and The Sword of Morock's Fire.

LightningSymbol-0 Shock[]

The Shock status is caused by any lightning-based attack, whether it be a lightning weapon or magic move. Shock status lasts for 5 seconds or longer if the player is also Soaked. Players inflicted with Shock display a limb coursing with electricity (confirmation needed) and a repeated static noise.

When inflicted with Shock, the player takes damage over time that increases if also Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Shocked when the screen flickers with the Lightning Damage Overlay around the border of the screen.

WaterSymbol-0 Soak[]

The Soak status is caused by any water-based attack, whether it be a water weapon or a magic move along with the player exiting a body of water or standing in the rain. Soak status lasts 5 seconds when inflicted. Players drip with water particles when soaked.

Soak does not damage the player, instead slowing them to 90% their normal speed and reducing jumps and super jumps by the same amount. It also multiplies the damage-over-time effect of lightning by 2x for it's Q attack, while fire-based attacks will decrease in damage to x0.8 and cancel out Burn along with its mutation variants (except for Plasma Burn) entirely.

The same dripping effect could be seen when wearing Sunken Warrior Armor, but the Soak status won't be inflicted from simply adorning the armor.

SunSymbol Sun Burn[]

The Sun Burn, a variant on the Burn status, is caused by Sun magic. Sun status lasts for (?) seconds but is immediately stopped if inflicted with Soak. Players inflicted with Sun Burn display a limb set ablaze with orange-coloured fire (confirmation needed).

When inflicted with Sun Burn, the player takes damage over time that stops if Soaked. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Sun Burned when the screen flickers with an orange fire with yellow tints overlay around the border of the screen.

Currently, the only sources of the Sun Burn status is by Theos' Three Flaming Stars attack and The Sword of Morock's Fire.

ShadowSymbol-0 Wither[]

The Wither status is caused by any shadow-based attack, whether it be a shadow weapon or magic move. Wither status lasts for (?) seconds. Players inflicted with Wither display a limb that drips with small black particles.

When inflicted with Wither, the player takes damage over time. The damage the player takes per second differs according to the damage of the source attack. Inflicted players may easily tell that they're Withered when the screen flickers with the Wither Overlay around the border of the screen.

Placeholder Hallowed Rime[]

The Hallowed Rime is caused by any Frostwater Bow attack. It is a stackable debuff that applies 10% reduced movement speed per hit, up to 100%. If the player reaches maximum stacks, he freezes for a few seconds, being unable to do anything while incased in ice.

Gallery[]

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