Earth magic attacks do not have additional effects, but compensates for it with few weaknesses. It has [Q] with larger than normal area of effect, a sturdier than usual [Z] barrier, and an [X] that has a high-jump bundled into the Attack.
Moves
The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.
Attack Names | Attack Explanations | Keybind | Stat Requirement |
---|---|---|---|
Earth Bomb | The user shoots a chuck of earth that can be aimed before casting.
Has an enlarged area of effect on collision and slower travel speed compared to other magics. Damage is based off Magic Level and Magic Damage. |
[Q] | Magic Power Level 1+ |
Earth Tomb | The user locks the grabbed player/mob in place in the air above them, sending rubble made from Earth magic that encases the player/mob and then detonates.
The player/mob is launched forward slightly and K.O.ed when hitting a surface after the attack. Damage is based off Strength Level. |
[E] | Strength Level 10+ |
Earth Explosion | The user creates a large chunk of earth and slams it into ground/air, emitting shockwaves around the chunk, hurting nearby players/mobs.
Damage is based on Magic Level and Magic Damage. |
[R] | Magic Power Level 30+ |
Earth Crush | The user locks the grabbed player/mob where they stand, continuously stomping on them with a earth-imbued foot while the player/mob is laying down. The longer the attack is charged, the longer the attack lasts.
The player/mob is K.O.ed on the spot after the attack. Damage is based on Strength Level. |
[F] | Strength Level 60+ |
Earth Shield | The user summons a shield of earth shaped like a crest that can be held and directed after casting.
Does not have any strengths of weaknesses. (needs confirmation) |
[Z] | Magic Power Level 70+ |
Twin Meteors | The user leaps into the air, conjuring two chunks of earth in each hand. Twin Meteors is very similar to Dark Devastation, Lightning Annihilation, and Tidal Dragon, which are the Shadow, Lightning, and Water ultimates, respectively. They all have the user launch a projectile that deals damage on collision and leaves a damage over time effect in the area it covers.
The difference is that Twin Meteor has two projectiles that can be aimed individually that each have a smaller area of effect than the single projectiles from the other similar ultimates. Damage is based off Magic Level and Magic Damage. |
[X] | Level 100+ |
Tiers
Tiers are solely based of the player's stat level and if Earth is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.
The only exception is if Earth is also the player's First Magic, in which case the Second Magic Earth will have every move unlocked instantly and identical tier levels as the first.
[Q] Earth Bomb Tiers Levels |
---|
Tier 1: 1-60 Magic Level |
Tier 2: 61-120 Magic Level |
Tier 3: 121-240 Magic Level |
Tier 4: 241-360 Magic Level |
Tier 5: 361+ Magic Level |
[E] Earth Tomb Tier Levels |
---|
Tier 1: 10-69 Strength Level |
Tier 2: 70-129 Strength Level |
Tier 3: 130-259 Strength Level |
Tier 4: 260-369 Strength Level |
Tier 5: 370+ Strength Level |
[R] Earth Explosion Tier Levels |
---|
Tier 1: 30-89 Magic Level |
Tier 2: 90-149 Magic Level |
Tier 3: 150-269 Magic Level |
Tier 4: 270-389 Magic Level |
Tier 5: 390+ Magic Level |
[F] Earth Crush Tier Levels |
---|
Tier 1: 60-119 Strength Level |
Tier 2: 120-179 Strength Level |
Tier 3: 180-299 Strength Level |
Tier 4: 300-419 Strength Level |
Tier 5: 420+ Strength Level |
[Z] Earth Shield Tier Levels |
---|
Tier 1: 70-129 Magic Level |
Tier 2: 130-189 Magic Level |
Tier 3: 190-309 Magic Level |
Tier 4: 310-429 Magic Level |
Tier 5: 430+ Magic Level |
[X] Twin Meteors Tier Levels |
---|
Tier 1: Level 100-160 |
Tier 2: Level 161-220 |
Tier 3: Level 221-340 |
Tier 4: Level 341-460 (Not Yet Achievable) |
Tier 5: Level 461+ (Not Yet Achievable) |
Tips
- A recommended move combo to optimize earth's potential is to start with Earth Crush, then a short range explosive attack such as the Magic Blunderbuss. This tactic could do immense damage as each bullet from the magic blunderbuss does about 200 damage
Trivia
- Earth is the fifth magic to be added into Arcane Adventures.
- According to a strawpoll, the majority of the community who voted believed that Earth is the weakest magic.
- The Tier 5 Earth Bomb is bigger than the projectiles from a Tier 3 Twin Meteors.