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Earth magic attacks do not have additional effects, but compensates for it with few weaknesses. It has [Q] with larger than normal area of effect, a sturdier than usual [Z] barrier, and an [X] that has a high-jump bundled into the Attack.

Moves

Earth casting circle

The consumption values listed are the base amount. To calculate the amount consumed, it is the base consumption multiplied by the player's tier level with the move. To check tiers, scroll past the Moves section.

Attack Names Attack Explanations Keybind Stat Requirement
Earth Bomb The user shoots a chuck of earth that can be aimed before casting.

Has an enlarged area of effect on collision and slower travel speed compared to other magics.

Damage is based off Magic Level and Magic Damage.

[Q] Magic Power Level 1+
Earth Tomb The user locks the grabbed player/mob in place in the air above them, sending rubble made from Earth magic that encases the player/mob and then detonates.

The player/mob is launched forward slightly and K.O.ed when hitting a surface after the attack.

Damage is based off Strength Level.

[E] Strength Level 10+
Earth Explosion The user creates a large chunk of earth and slams it into ground/air, emitting shockwaves around the chunk, hurting nearby players/mobs.

Damage is based on Magic Level and Magic Damage.

[R] Magic Power Level 30+
Earth Crush The user locks the grabbed player/mob where they stand, continuously stomping on them with a earth-imbued foot while the player/mob is laying down. The longer the attack is charged, the longer the attack lasts.

The player/mob is K.O.ed on the spot after the attack.

Damage is based on Strength Level.

[F] Strength Level 60+
Earth Shield The user summons a shield of earth shaped like a crest that can be held and directed after casting.

Does not have any strengths of weaknesses. (needs confirmation)

[Z] Magic Power Level 70+
Twin Meteors The user leaps into the air, conjuring two chunks of earth in each hand. Twin Meteors is very similar to Dark Devastation, Lightning Annihilation, and Tidal Dragon, which are the ShadowLightning, and Water ultimates, respectively. They all have the user launch a projectile that deals damage on collision and leaves a damage over time effect in the area it covers.

The difference is that Twin Meteor has two projectiles that can be aimed individually that each have a smaller area of effect than the single projectiles from the other similar ultimates.

Damage is based off Magic Level and Magic Damage.

[X] Level 100+

Tiers

Tiers are solely based of the player's stat level and if Earth is the player's Second Mind Magic, all tier levels will be bumped up by 99 Magic/Strength/Generic Levels.

The only exception is if Earth is also the player's First Magic, in which case the Second Magic Earth will have every move unlocked instantly and identical tier levels as the first.
  • Earth Bomb
  • Earth Tomb
  • Earth Explosion
  • Earth Crush
  • Earth Shield
  • Twin Meteors
[Q] Earth Bomb Tiers Levels
Tier 1: 1-60 Magic Level
Tier 2: 61-120 Magic Level
Tier 3: 121-240 Magic Level
Tier 4: 241-360 Magic Level
Tier 5: 361+ Magic Level
[E] Earth Tomb Tier Levels
Tier 1: 10-69 Strength Level
Tier 2: 70-129 Strength Level
Tier 3: 130-259 Strength Level
Tier 4: 260-369 Strength Level
Tier 5: 370+ Strength Level
[R] Earth Explosion Tier Levels
Tier 1: 30-89 Magic Level
Tier 2: 90-149 Magic Level
Tier 3: 150-269 Magic Level
Tier 4: 270-389 Magic Level
Tier 5: 390+ Magic Level
[F] Earth Crush Tier Levels
Tier 1: 60-119 Strength Level
Tier 2: 120-179 Strength Level
Tier 3: 180-299 Strength Level
Tier 4: 300-419 Strength Level
Tier 5: 420+ Strength Level
[Z] Earth Shield Tier Levels
Tier 1: 70-129 Magic Level
Tier 2: 130-189 Magic Level
Tier 3: 190-309 Magic Level
Tier 4: 310-429 Magic Level
Tier 5: 430+ Magic Level
[X] Twin Meteors Tier Levels
Tier 1: Level 100-160
Tier 2: Level 161-220
Tier 3: Level 221-340
Tier 4: Level 341-460 (Not Yet Achievable)
Tier 5: Level 461+ (Not Yet Achievable)

Tips

  • A recommended move combo to optimize earth's potential is to start with Earth Crush, then a short range explosive attack such as the Magic Blunderbuss. This tactic could do immense damage as each bullet from the magic blunderbuss does about 200 damage

Trivia

  • Earth is the fifth magic to be added into Arcane Adventures.
  • According to a strawpoll, the majority of the community who voted believed that Earth is the weakest magic.
  • The Tier 5 Earth Bomb is bigger than the projectiles from a Tier 3 Twin Meteors.

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