In chronological order I guess
First Sea
Marua
Quite an annoying boss due to the moveset and his relatively high damage makes him a very hard boss to fight.
Suggested strats:
Cheese him by making him stuck around the corner and use the AoE of your magic to kill him.
Or get a level 100+ friend to rek him and let you finish him off.
Drops: not worth the grind but you get it, go ahead and equip it.
Suggested level: 30~35
Ramses II
Has damage that can kill most players at the level range in around 4 hits, but you get guns from Savaria which can help a lot.
Suggested strats:
Get a flintlock and gun him down, isn't too hard to do even if you die since you spawn in Savaria. Alternatively get a friend to deal damage and let you finish him off.
Drops: Not bad, it is worth the grind and can carry you on until you can wear better Pirate Sets such as the Pirate Lord Set.
Suggested level: 50~75
Verdies
THE mob that deals the highest damage in the First Sea, and can be quite a pain to deal with. The last boss you fight in the First Sea so makes sense to be hard right?
Suggested strats:
Same as Ramses really, when Verdies charges up his plasma annihilation, jump off the ring and wait for the explosion, then fly back up with your skates. Of course, getting a friend to carry you works.
Drops: Not worth the grind but if you get it, keep it.
Suggested level: ~90
Second Sea
Oblitesco Grind (not actually a boss but meh)
Just, annoying. 200 kills sure.
Suggested strats:
Use your ult on them, magic weapons work, use guns if you feel like a cowboy.
Drops: N/A
Suggested level: 100~150
Sage
A rather powerful boss, damage isn't too high, and she uses the moveset of lightning that players get. She isn't too hard to beat, it's her other pirates that have magic, since there's one with divine shower.
Suggested strats:
Hit Sage from some distance away, lure her into a house and proceed to cheese it. Or get a friend. Or clashing with her if you can time attacks properly.
Drops: VERY powerful drops, useful even for people at level 300, the first good exotic item really. very worth the grind if you know what you're doing.
Suggested level: 160~200
Theos
Hey, it's Theos, have fun dying.
Has the highest health of all mobs before him, same goes for damage.
Suggested strats:
Use magic horn, scythe, katana, trident, spear or bow. Those weapons deal more damage than your magic Q, and they are easier to land a hit with since you need to stay mobile. If you have Pirate Emperor's Set, you can go slap Theos with whatever melee weapon you have when he lands. Or get a friend or something I don't care. Clashing is essentially impossible but you are free to try.
Drops: N/A
Suggested level: 200+
Third Sea
Angel
Stay mobile lol. And she heals. And divine shower. Basically the moves you hate the most.
Suggested strats:
The trees are annoying, use your magic R or radius stomp to clear them out of the way for you to manuever. And fight her like you would with Theos, but skip the melee part.
Drops: N/A
Suggested level: 250~270
Rupin
The weird boss with VARIABLE buildup time for moves. But he can get stuck very easy, so yeah abuse him.
Suggested strats:
Run around the top level of the island and ulting him when he's flammenwerfering. Stay mobile, getting a friend doesn't help too much since he is a hard boss even for maxed out level 300s. Clashing isn't a thing since he's a curse user. Don't use guns or colossal cutlass, they don't deal damage. Use magic horn or trident/spear.
Drops: One of the best accessories in the game, worth the grind but it can cause PTSD, if you happen to get it, use it. Internal pain due to no pauldrons after 10 total hours of grinding him
Suggested level: 250~280
Tutenrah
Sage on steroids, also has earth.
Suggested strats: get 3 friends that knows what they are doing and proceed to attack him from 4 angles. Isn't TOO hard as a boss, it's the dungeon that's annoying. Use your melee if you can, it deals more damage than you expect.
Drops: Headdress is useless, but tomb key can be good since it opens a door in the Antechamber that holds gold chests.
Suggested level: 280+ w/ at least 500 stats on both strength and magic damage.
PrOmEtHeUs, ThE gIfT gIvEr
Theos but on steroids.
(too lazy to write a new guide so have a copy-paste from a reply earlier)
Get 4 players unless you're clashing with him.
Everyone should be bringing the magic bow, as for armor stats, it doesn't really matter unless you are taking aggro.
Again, stay mobile, don't attack Prom for too long in the same spot, and dash if you're relocating.
Get 1 person to take aggro (not reliable but helps for those that brought damage armor) and the rest shooting at Prom.
Try to get someone with water magic to douse the fire since it can be very dangerous.
If you know you have aggro, DON'T ATTACK as it'll basically let Prom land free hits on you. Run along the edge of the arena but not sticking to the wall since you will need a bit of space to maneuver. Try to avoid running torwards your DPS teammates.
Stay away from the person with aggro at all costs, you won't want to be caught in the blast of the fireballs.
Drops: Some of the best gear in the game. Worth the grind if you can prevent yourself from becoming a salt mine. (He is the titan god of fire what did you expect)
Suggested level: 4 level 300 players that know what they are doing w/ max stats (600 for strength and magic damage) and good gear.
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